01Research before design, on every project
Process · research first
Designstarts on day onestarts after research
Good design isn’t luck, it’s process. This is the UX and product design process we run on every project: from research and wireframes to polished UI, usability testing and developer handoff, with no black boxes.
01Research before design, on every project
Process · research first
Designstarts on day onestarts after research
02Validated with real users at every stage
Testing · every stage
Each stagetested at the endtested along the way
03Aligned with engineering from the first wireframe
Design · engineering
Engineeringsees it at handoffthere from the first wireframe
04Documented so your whole team can reuse it
Documentation
The decisionsin someone’s headwritten down for the team
Without a validated process, every review brings new changes. Settle the basics at the wireframe stage and revisions shrink.
Navigation built without journey mapping gets harder as the product grows. Users who can’t reach the value simply leave.
Without design documentation the product drifts. When the redesign comes there’s no system to build on, just code and a blank file.
Real projects: the challenge, the approach and the outcome.
Six UX design phases. Each builds on the last, and none gets skipped.
Business goals, target users and the competitive landscape. Interviews, analytics review and market research form the base for every decision that follows.
Personas built on data, not guesses, and journey maps that show key touchpoints, drop-off risks and the moments that shape the experience.
Content hierarchy, navigation and user flows, organized around how users think about the problem, not how the database is structured.
Low-fidelity wireframes settle layout and hierarchy. High-fidelity interactive prototypes let you walk through every critical flow before development.
5 to 8 people from your target audience test the prototype in structured sessions. Findings go back into the design before final delivery.
Developer-ready specs, design system handoff and our involvement during development, so the shipped product matches the tested design.
DISCOVERY · WEEK 2
Every decisionmade on instincttraced back to research
PERSONA · MAYA
The personaa guess with a stock photoa person from the data
CARD SORT · 14 PARTICIPANTS
The menusorted by the teamsorted by 14 users
BILLING APP · INVOICES
One screenboxes to agree the layoutthe real thing, before code
PROTOTYPE · INVOICE · V1 → V2
Each findinga slide in a decka change in the design
QA · BUILD OVER DESIGN
The shipped productclose to the designchecked against it, pixel by pixel
You always know where the project stands and what you need to do next.
Kickoff workshop, stakeholder interviews and competitive analysis. By the end of week one you see user insights and a clear problem framing, not a deck asking for more time.
Week 1Information architecture, user flows and low-fidelity wireframes. Review rounds are built in, and we move on your input.
Weeks 2 to 3A high-fidelity prototype, tested with real users. Findings are worked into the design before delivery.
Weeks 4 to 5A weekly sync plus async feedback in Figma or Slack. We run the process, you make the decisions that matter.
Your timeA full UX design process engagement takes 4 to 10 weeks, depending on product scope and complexity.
We don’t open Figma before we understand your users. AI helps us spot patterns faster, so more time goes into what they need.
Wireframes, prototypes and the final design are each validated, while problems are still cheap to fix.
We involve engineers early and leave a documented component library, so what gets designed is what gets built.
You see progress at every phase, with review and feedback checkpoints built into each stage.

“About a week ago, we went a bit viral with 10k users in 2 days and we received a lot of positive feedback about the design - so thank you Glow for that!”
Israel Benarousse·CEO, Dropcall
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“Glow Design Agency delivered high-quality UX/UI designs that enabled the client to close more deals. Their animated video and design gained the client almost 500+ new LinkedIn followers. The team executed work on time and within budget.”
Doug Marinaro·CEO, Riptide

"The design work provided by Glow Design Agency completely exceeded project stakeholder expectations in terms of both quality and delivery. Their team was organized and communicative throughout the process, breaking down complex industry concepts and translating them into a sleek and useable UI."
Jon Fry·CEO & Founder at Lendflow (YC W21)
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"Glow Design provided UI/UX design for a office space provider and has since expanded their role to include design updates for the site's front- and backend as well as social media visuals and animations."
Eric Zellhart·VP Product at LiquidSpace
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"Glow Design Agency provided UI and UX design services for e-cars charging market company. They were tasked with designing the UX and UI of the app's prototype."
Max Grollmann·Managing Director
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"Glow was hired by an e-commerce platform for their UI/UX design services. They redesigned website and provided support. After the new website was launched, the client saw a significant increase in conversions."
Vinicius Rodrigues·CTO at E-Commerce Platform
The process adapts to the product, from an early-stage startup to an enterprise redesign.
Complex, multi-role web products designed for clarity. IA, flows and interface logic come from research, not convention.
Native and cross-platform apps designed around thumb reach, context of use and platform conventions, then tested on real devices. More on our mobile app design.
A SaaS UX design process for data-heavy interfaces: dashboard layouts, data hierarchy and navigation built for daily professional use. See our SaaS UX design work.
Product discovery, filtering and checkout flows designed mobile-first and built for conversion from the first wireframe.
Internal tools and partner platforms where efficiency beats decoration, designed for power users who need speed, not hand-holding.
Our UX design process has six stages: 1. discovery and research, 2. personas and journey mapping, 3. information architecture, 4. wireframing and prototyping, 5. usability testing and refinement, 6. implementation support. Many guides list five stages taken from design thinking (empathize, define, ideate, prototype, test). We add architecture and handoff, because that’s where products most often break.
Our UX design process has six stages: 1. discovery and research, 2. personas and journey mapping, 3. information architecture, 4. wireframing and prototyping, 5. usability testing and refinement, 6. implementation support. Many guides list five stages taken from design thinking (empathize, define, ideate, prototype, test). We add architecture and handoff, because that’s where products most often break.
4 to 10 weeks from discovery to handoff. Complex products with many user roles sit at the long end. You get a clear timeline before work starts.
4 to 10 weeks from discovery to handoff. Complex products with many user roles sit at the long end. You get a clear timeline before work starts.
Before development starts. Fixing a UX problem at the wireframe stage costs a fraction of what it costs after launch. For startups, that usually means before the first engineering sprint. We also redesign products that are already live.
Before development starts. Fixing a UX problem at the wireframe stage costs a fraction of what it costs after launch. For startups, that usually means before the first engineering sprint. We also redesign products that are already live.
Yes. We often act as the UX strategy and research layer on top of an existing team. We work in Figma and FigJam, read your Hotjar, GA4 or Mixpanel data and adapt to the tools you already use.
Yes. We often act as the UX strategy and research layer on top of an existing team. We work in Figma and FigJam, read your Hotjar, GA4 or Mixpanel data and adapt to the tools you already use.
User personas, journey maps, a sitemap and flow diagrams, wireframes, high-fidelity prototypes, usability test findings, a component library and a developer handoff file with full specs.
User personas, journey maps, a sitemap and flow diagrams, wireframes, high-fidelity prototypes, usability test findings, a component library and a developer handoff file with full specs.
AI speeds up the work that used to take weeks: transcribing interviews, clustering feedback, finding patterns in session recordings and drafting early layouts. It doesn’t replace talking to users or deciding what the product should do. We use it so more of the project goes into those decisions.
AI speeds up the work that used to take weeks: transcribing interviews, clustering feedback, finding patterns in session recordings and drafting early layouts. It doesn’t replace talking to users or deciding what the product should do. We use it so more of the project goes into those decisions.
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